Break of the Dungeon
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Devlog
- July 10, 2019 by Asix#zelda, #godot, #break, #dungeon, #2d, #adventure, #actionHow's it going everyone? It's time for another weekly Break of the Dungeon update. We are getting ever so close to having a playable marathon mode and I am very excited. I even got a little menu in th... Continue reading
- July 03, 2019 by Asix#godot, #snes, #gba, #gbc, #retro, #zelda, #breakout, #dungeon, #devlogIt is true that time waits for no man because it is time for our weekly update. Last week delivered me some heavy blows so it was a bit rough, but that doesn't mean the hustle stops. The most importan... Continue reading
- June 25, 2019 by Asix#godot, #zelda, #breakout, #2d, #pixel, #art, #ios, #android, #ui, #marathon, #dungeon, #break, #update, #blackgamedevWhat's up everyone! It's been about a week since I announced that I had resumed work on Break of the Dungeon so I thought I offer up a little update on what's been going on. I'm getting ready for the... Continue reading
- June 19, 2019 by Asix#godot, #gbc, #snes, #zelda, #breakout, #action, #adeventure, #dungeonHow long has it been since you've last heard and update about Break Dungeon? I think it has been so long that you might not know that I've change the name to Break of the Dungeon as way to reflect its... Continue reading