Devlog #6 - Undocumented Actions
Super Spades Budokai » Devlog
- I am using a plugin to handle the dialog for Super Spades Budokai. It's called Godot Dialogue System 2 and while it has a lot of potential the plugin is horribly undocumented, relies on separate paid software, and the creator does not seem to be support it very well and for those reason I can't really recommend it. However, I have already paid for it so I will use it unless a better solution comes around. I'd rather make my own system, but I don't have the time at the moment.
[Like seriously...Document your code so folks know what to do.] - I started rebuilding the combat system and nearly ran into my first big issue with Godot and C# when using custom resources. After you create a custom resource you are able to open a dialog within Godot to create said dialog, but this doesn't happen like it's suppose to in a C# project. Fortunately this problem can be alleviated by creating an empty resource then adding the script or by making an editor plugin script.
- Started working on the actions for the combat system and I decided to approach it a bit differently then my last project. I decided to go with a data-driven approach and have each action laid out via JSON feed. I'm still working out how to implement this exactly, but I am making steady progress. I'll be discussing this more on the next devlog
Super Spades Budokai
Follow Suit or Get Cut!
Status | In development |
Author | Asix |
Genre | Role Playing, Card Game |
Tags | 2D, Singleplayer, Story Rich, Turn-Based Combat |
More posts
- Devlog #8 - It's Been AwhileDec 11, 2020
- Devlog #7.5 - ForgottenOct 27, 2020
- Devlog #5 - Putting Myself OwnAug 14, 2020
- Devlog #4.5 - Eye Candy PlusJul 28, 2020
- Devlog #4 - Eye CandyJul 28, 2020
- Devlog #3 - It's Time to get TechnicalJul 28, 2020
- Devlog #2 - Super Lore BudokaiJul 28, 2020
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